2018 Back-To-School Code-A-Thon

This year's program was exciting, exhausting, and just all-out fun. Each year we challenge students to get out of their comfort zone by meeting new students, learning to work as a team, and solve global problems.  These are the same requests business owners today ask of their newly hired employees.  The Code-A-Thon program provides students an opportunity to explore real-world problems and gain an understanding of what life is like to work in a diverse team that must first learn together and then demonstrates their new-found skills as a team to solve a problem that they have determined will have global impact to society.

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AuthorLaurie Carey
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Reflection provides the opportunity to look within, to see how much you have changed, and the impact you have created.  This year stands out to have the greatest growth in volunteers we have had in our five years as an organization. Volunteers who want to be a part of transforming education, to ensure everyone has the opportunity to be exposed to immersive STEAM programs. Volunteering at WCTD is more than just giving, it is also the opportunity to learn and be a part of an innovative community that works together to explore new technology, and learn together.

Four years ago, CreatingSTEAM was a concept and an experiment. We knew education had to change. Could education evolve to a new form of meaningful student engagement and exploration? Our hypothesis was that through immersive hands-on project-based experiential learning, education could motivate, inspire, and transform students into independent life-long learners.

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AuthorLaurie Carey
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2016, in our fourth year as an organization, WCTD celebrated our first official CAP Alumni student, Luis Tolosa.  Luis came to us through a referral from another Long Island not for profit organization, who shared with him the opportunity to be a part of our student program. He was the second student to be invited to shape what is today our Community Ambassador Program. He was immersed in technology and leadership experiences beginning on a trip to Philadelphia, where Luis lead a program teaching 100 plus students how to design video games using XboxOne. This once shy student quickly demonstrated that he was a natural at teaching.

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AuthorLaurie Carey
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I recently had the pleasure of delivering a youth Robotics program, and I was inspired by two young female participants in particular.  A 14-year-old middle school student and a college student, who is aspiring to become a math teacher, worked together as a team for five days to learn about Robotics.  What I observed during their time together was a strong interest in learning and their ability to overcome obstacles to reach their goals. 

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Each year, We Connect The Dots holds an event at the Microsoft offices in New York City that invites schools from around the NY Metro area to participate in a full day of immersive, experiential learning and 21st century career awareness. This year's program was one of the most successful Discovery Day events held since its inception, with a turnout of six different school districts, totaling at over 175 students, teachers, administrators, and professionals that joined us for this innovative program.

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AuthorLaurie Carey
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Learning to be a critical thinker is an integral part of any modern student's education. The necessity to think through a problem using logic, experience, and analysis is evident in how we are evolving as a society: problems rarely have one clear solution, needs can often be satisfied in more ways than one, and innovation lies along both of those lines.

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AuthorLaurie Carey
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We started this journey over 19 months ago and here we are looking back on an amazing week called CreatingSTEAM, a five day experiential learning conference centered around STEAM careers.

Along the way we pivoted just a few times as any business getting started might do.  Each step in the journey created new relationships and new ideas that brought us closer to our vision.  That vision is to provide students, teachers and parents a look at what might be possible for a career in Science, Technology, Engineering, Arts, and Math (STEAM), and the 21st century workforce skills needed to be successful in these careers. 

Welcome back, readers! Sorry to have been away so long, but we have been extremely busy and have accomplished a great deal over the past year and there is still so much more to come. I thought I would share with you some of our successes over the past year to showcase what we have learned and where this organization is headed.